#include "SDL/SDL.h" // always need when SDL program
#include "SDL/SDL_Img.h" // need for .png files to display
#include <strings>
//screen attributes
const int scn_h = 640; //screen height
const int scn_w = 480; //screen width
const int scn_bpp = 32; // screen bits per pixel
/* darn, I'm not sure width was 480 (I'll check when I'm completely lost.) */
SDL_Event event; //structure to hold events for us to handle
// function prototypes
SDL_Surface * load_image (std::string); // returns pointer to SDL Surface with a parameter to a string
/*OK. I'm lost. Lazy Foo, defines several other functions before he gets into the main, but I barely remember I'm going to have to re read the whole section. Yes, I know that I said SDL was easy to understand since I pretty much know the C++ invovled but I don't want to be tutorial dependent for every function. I want to know the SDL library so I can do things off the top of my head with it.*/
In our experiments, when students repeatedly read something, it falsely inflates their sense of their own learning."

