Tuesday, July 29, 2008

Finished Book 1

I finished Book 1 of "C++ All In One Desk Reference For Dummies (7 books in 1)" I´m on my way to mastering C++. I understand just about every important topic in C++: variables, operations, conditions, functions, objects, classes, pointers, addresses, inheritance. All that´s missing is understanding arrays and learning a graphics library - whatever that means.


Book 2 of "C++ All In One Desk Reference For Dummies (7 books in 1)" is about UML, Unified Modeling Language. Instead of moving on to Book 2, I´m going to review Book 1 for anything I missed or didn´t grasp. I think I´ve gone a long ways on my journey the past couple of months, and in just a couple weeks I´ll be getting a new book that will teach me about game programming, which "C++ All In One Desk Reference For Dummies (7 books in 1)" doesn´t do for me.

Saturday, July 12, 2008

Where I am Now

#include <>
#include <>
#include <>

functions or function prototypes...

main()

{
variable declarations and inititializations;
statements;
sending addresses of variables to parameters that are pointers;
return 0;
}


functions of the function prototypes if there are any

That was not real C++ code; however, those are most of the concepts I understand so far in C++. I understand classes and objects too, but I really haven't gotten there yet. I'm still furthing my understanding of the new operator and pointers.


Friday, July 11, 2008

Primer Plus, Another C++ Book

I´ve been looking into another book: C++ Primer Plus

The For Dummies book I have on C++ sometimes dozes off. For Dummies sometimes just goes into things that don´t aid me in understanding C++ programming.

Sunday, July 6, 2008

the Adventure at C


Get it? Adventure at C (Adventure at Sea).

I'm still on book 1 of C++ ALL-IN-ONE DEAK REFERENCE FOR DUMMIES. I'm stuck at pointers *page 119*. Pointers are a confusing concept to me. The book even tells me to meditate on this one. It's not how to change a variable through a pointer or pointing to other things that confuses me. What confuses me is how pointers are used in classes and functions. It's just all unclear to me right now. I want to get a new book:

This book looks like it'll go straight to the point on how pointers are applied in Game programming.